# TWEAKS & CHANGES #

-Tweaked how Cake is held by Pandas
-Tweaked how Bamboo is held by Pandas
-Tweaked how Fence Gates are held in hand
-Tweaked how Lightning Rods are held in hand
-Tweaked how Lanterns are held in hand
-Tweaked coloring on all Candles
-Tweaked coloring on all Bundles
-Tweaked Light Block color palette
-Tweaked Iron color palette
-Tweaked Spider Eye color palette
-Tweaked Happy Ghast Harness' color palette
-Tweaked Cartographer Villager outfit color palette
-Tweaked Weaponsmith Villager outfit color palette
-Tweaked Toolsmith Villager outfit color palette
-Tweaked Armorer Villager outfit color palette
-Tweaked Armadillo Scute color palette
-Tweaked Cactus Flower color palette
-Tweaked Skeleton Horse color palette
-Tweaked Vindicator
-Tweaked (Cooked) Porkchop
-Tweaked (Cooked) Beef
-Tweaked Baked Potato
-Tweaked Skeleton Spawn Egg
-Tweaked Stray Spawn Egg
-Tweaked Parrot Spawn Egg
-Tweaked Cod Spawn Egg
-Tweaked Pufferfish Spawn Egg
-Tweaked Cow Spawn Egg
-Tweaked Mooshroom Spawn Egg
-Tweaked Copper Golem Spawn Egg
-Tweaked Wandering Trader Spawn Egg
-Tweaked Pillager Spawn Egg
-Tweaked Evoker Spawn Egg
-Tweaked Vindicator Spawn Egg
-Tweaked Ravager Spawn Egg
-Tweaked all dye sprites
-Tweaked "Dennis" Painting
-Tweaked Brewing Stand item sprite
-Tweaked Armor Stand item sprite
-Tweaked several Door textures
-Tweaked worn pumpkin overlay texture
-Renamed "Copper Orange Dye" to "Resin Orange Dye"
-Renamed "Peony Pink Dye" to "Cherry Pink Dye"
-Retextured all dirt and grass blocks
	-Dirt + 5 variants
	-Coarse Dirt + 5 variants
	-Rooted Dirt
	-Dirt Paths + 2 variants
	-Grass Blocks + 12 variants
	-Mycelium + 12 variants
	-Podzol + 12 variants
-Retextured Creakings [Entity Texture Features] [Entity Model Features]
-Retextured Pale Oak Logs
-Retextured (Cooked) Mutton
-Retextured Diamond Blocks
-Retextured Diamond Pickaxes
-Retextured Diamond Axes
-Retextured Diamond Hoes
-Retextured Netherite Pickaxes
-Retextured Netherite Axes
-Retextured Netherite Hoes
-Retextured Tall Grass item sprite
-Retextured Conduits
-Retextured Ender Chests
-Retextured Experience Bottles
-Retextured Sugar
-Retextured Redstone Dust item sprite
-Retextured all eating animations
	-Apples
	-Golden Apples
	-Melon Slices
	-Sweet Berries
	-Glow Berries
	-Chorus Fruit
	-Carrots
	-Golden Carrots
	-Potatoes
	-Poisonous Potatoes
	-Baked Potatoes
	-Beetroots
	-Dried Kelp
	-Raw Beef
	-Cooked Beef
	-Raw Porkchop
	-Cooked Porkchop
	-Raw Mutton
	-Cooked Mutton
	-Raw Chicken
	-Cooked Chicken
	-Raw Rabbit
	-Cooked Rabbit
	-Raw Cod
	-Cooked Cod
	-Raw Salmon
	-Cooked Salmon
	-Tropical Fish
	-Pufferfish
	-Bread
	-Cookies
	-Pumpkin Pie
	-Rotten Flesh
	-Spider Eyes
	-Mushroom Stew
	-Beetroot Soup
	-Rabbit Stew
	-Milk Bucket
	-Honey Bottle
	-Potion Bottles
-Randomly rotated Magma Blocks
-Randomly rotated TNT's top and bottom faces
-Wolf Armor is now fully-dyed
-Compasses use the new Iron color palette
-Buckets use the new Iron color palette
-Hoppers use new iron sound type [Polytone]
-Rails use new iron sound type [Polytone]
	-Normal
	-Powered
	-Activator
	-Detector
-Cauldrons use new iron sound type [Polytone]
	-Empty
	-Lava
	-Water
	-Powder Snow
-Brewing Stands have an emissive rod in vanilla
-Beacons use mostly Copper Bulb block sounds [Polytone]
-Conduits make egg shell sounds [Polytone]
-Sculk blocks don't emit spore particles, now only the Deep Dark biome does [Polytone]



# ADDITIONS #

-Added Resource Pack Options Mod support [ResPackOps]
	-2D Trapdoor Items toggle
	-2D Azalea Items toggle
	-2D Dripleaf Items toggle
	-2D Spore Blossom Item toggle
	-"Overload" main menu subtitle toggle
	-Animated Campfire Items toggle
	-Blank Signs toggle
	-Brown Leather toggle
		-Affects Leather, Saddles, Item Frames, and undyed Bundles
	-Blue Glow Item Frame toggle
		-Will make it yellow, like vanilla
	-Unique Goat Horns toggle
	-Unique Painting Items toggle
	-Unique Firework Rockets toggle
	-Soul themed Enchantments toggle
		-Affects the Enchantment Glint, Experience Bar, Experience Orbs, and Experience Bottles
	-Two extra Hunger Bar toggles
		-Melons
		-Vanilla
	-Six extra Armor Bar toggles
		-Leather
		-Copper
		-Chainmail
		-Gold
		-Diamond
		-Netherite
-Added 2 new Podzol variants
-Added 2 new Mycelium variants
-Added variated Rooted Dirt
-Added variated Iron Chains
-Added variated Copper Chains
	-Applies to each oxidized and waxed version
-Added new Cast Iron color palette
	-Chainmail Armor
	-Hoppers
	-Cauldrons
	-Smithing Tables
	-Iron Chains
	-Monster Spawners
	-Lanterns
	-Anvils
	-Hanging Signs
-Added variated Cactus Flowers
-Added variated Wildflowers
-Added variated Bushes
-Added variated Firely Bushes
-Added variated Leaf Litters
-Added variated Farmland
	-Each moisture level is a different shade, from 0-7
-Added variated spawn eggs based off entity data
	-Horses
	-Llamas
	-Trader Llamas
	-Cats
	-Wolves
	-Parrots
	-Axolotls
	-Mooshrooms
	-Cows
	-Pigs
	-Chickens
	-Sheep
	-Goats
	-Happy Ghasts
	-Pandas
	-Frogs
	-Foxes
	-Creepers	
	-Vindicators
	-Villagers
	-Rabbits
	-Shulkers
	-Salmon
	-Slimes
	-Magma Cubes
	-Phantoms
	-Boggeds
	-Snow Golems
	-Copper Golems
-Added unique textures for powered Lightning Rods for each oxidation stage
-Added unique textures for copper equipment for each oxidation stage
	-Helmet
	-Chestplate
	-Leggings
	-Boots
	-Brush
	-Sword
	-Pickaxe
	-Axe
	-Shovel
	-Hoe
-Added unique textures for long-effect Tipped Arrows
-Added unique textures for strong-effect Tipped Arrows
-Added visual indicators for Beehive honey levels [Formerly CIT]
-Added visual indicators for Bee Nest honey levels [Formerly CIT]
-Added unique textures for each type of Arrow when in a loaded Crossbow [Formerly CIT]
-Added unique textures for each type of Firework Rocket when in a loaded Crossbow [Formerly CIT]
-Added unique textures for each type of Firework Rocket [Formerly CIT]
-Added unique textures for each type of Goat Horn [Formerly CIT]
-Added Axolotl Bucket variants based off the axolotl variant [Formerly CIT]
-Added unique textures for Painting items [Formerly CIT]
-Added unique textures for Name Tags based off of names [Formerly CIT]
	-Dinnerbone / Grumm
	-jeb_
	-Johnny
	-Toast
-Added unique Salmon Buckets based off Salmon size
-Added unique textures for different kinds of Filled Maps
	-Buried Treasure
	-Woodland Mansions
	-Ocean Monuments
	-Swamp Huts
	-Jungle Temples
	-Trial Chambers
	-Villages
		-Plains
		-Desert
		-Savanna
		-Taiga
		-Snowy
-Added 27 unique renameable Carved Pumpkin hats [Formerly CIT]
	-Will have unique shapes for different mobs
		-Piglins
		-Piglin Brutes
		-Zombified Piglins
		-Wandering Traders
		-Villagers
		-Zombie Villagers
		-Pillagers
		-Vindicators
		-Evokers
		-Illusioners
	-Applies to Jack o' Lanterns
		-Beta
		-Creeper
		-Ghast
		-Guardian
		-Happy
		-Legends
		-Melon
		-Nondescript
		-Pixel
		-Pog
		-Scarecrow
		-Simpleblend
		-Slime
		-Smile
		-Spider
		-Surprise
		-Witch
		-Archer
		-Armorer
		-Desert
		-Farmer
		-Fisherman
		-Savanna
		-Shepherd
		-Snow
		-Swamp
		-Librarian
-Added Wandering Trader variants [Entity Texture Features]
-Added Librarian Villager variants when it is at master level [Entity Texture Features] [Entity Model Features]
-Added Librarian Zombie Villager variants when it is at master level [Entity Texture Features] [Entity Model Features]
-Added Zombie Villager biome outfit variants [Entity Texture Features]
-Added Zombie Villager profession outfit variants [Entity Texture Features]
-Added a Cartographer Villager outfit variant [Entity Texture Features]
-Added a rare Dolphin variant [Entity Texture Features]
-Added a Temperate Cow variant [Entity Texture Features]
-Added a Fox variant when named "Swiper" [Entity Texture Features] [Entity Model Features]
-Added Allay variants [Entity Texture Features]
-Added Warm & Cold Donkey variants [Entity Texture Features]
-Added pixel consistent Salmon variants [Entity Texture Features] [Entity Model Features]
	-Large + Small sizes [Entity Texture Features] [Entity Model Features]
	-With an extra green texture variant [Entity Texture Features]
-Soul Sand can also be found next to Magma Blocks in the Functional Blocks creative tab [Polytone]
-Invisible (Glowing) Item Frames appear in the Functional Blocks creative tab [Polytone]
-More Armor Stands appear in the Functional Blocks creative tab [Polytone]
	-Armed Armor Stands appear in the Functional Blocks creative tab [Polytone]
	-Plateless Armor Stands appear in the Functional Blocks creative tab [Polytone]
	-Armed + Plateless Armor Stands appear in the Functional Blocks creative tab [Polytone]
-Petrified Oak Slabs appear in the Operator Utilities creative tab [Polytone]
-Specific mob variant spawn eggs appear in the Spawn Egg creative tab [Polytone]
	-Colored Sheep and Shulker spawn eggs also appear in the Colored Items tab [Polytone]
	-The Wither Spawn Egg is available in the Operator Utilities tab [Polytone]
	-The Ender Dragon Spawn Egg is available in the Operator Utilities tab [Polytone]
-Cactus Blocks use Cactus Flower sounds [Polytone]
-Gravel now uses Rooted Dirt sounds [Polytone]
-Retextured Composter particles
-Retextured End Flashes
-Retextured Iron Golem Spawn Egg
-Retextured Villager Spawn Egg
-Retextured Zombie Villager Spawn Egg
-Retextured Witch Spawn Egg
-Retextured Squid Spawn Egg
-Retextured Glow Squid Spawn Egg
-Retextured Blaze Spawn Egg
-Retextured Creaking Spawn Egg
-Retextured Nether Stars
-Retextured Tears Music Disc
-Retextured Lava Chicken Music Disc
-Retextured Leaf Litter item sprite
-Retextured all Smithing Templates
-Retextured Structure Void
-Retextured all Copper Chains
-Retextured Copper Swords
-Retextured Copper Pickaxes
-Retextured Copper Axes
-Retextured Copper Shovels
-Retextured Copper Hoes
-Retextured Copper Helmets
-Retextured Copper Chestplates
-Retextured Copper Leggings
-Retextured Copper Boots
-Retextured Witches
-Retextured Strays
-Retextured Allays
-Retextured Armadillos
-Retextured the chests on Donkeys
-Retextured the chests on Mules
-Retextured the chests on Llamas
-Retextured Large Fern item sprite
-Retextured Birch Shelves
-Retextured Test Instance Block
	-Uses pitched down Heavy Core sounds [Polytone]
	-Partially emissive [Continuity]
-Retextured Test Blocks
	-Uses pitched down Heavy Core sounds [Polytone]
	-Partially emissive [Continuity]
		-Accept
		-Fail
		-Log
		-Start
-Remodeled Warm Cows [Entity Model Features] [Entity Texture Features]
-Remodeled Cold Cows [Entity Model Features] [Entity Texture Features]
-Remodeled Rabbits [Entity Model Features] [Entity Texture Features]
-Remodeled Rails
	-Corner
	-Powered
	-Activator
	-Detector
-Remodeled Copper Torch
	-Has variated flame particles
-Remodeled Copper Lanterns
	-4 Oxidation stages + waxed versions
-Remodeled Walls
	-Nether Brick
	-Red Nether Brick
	-Polished Blackstone Brick
	-End Stone Brick
	-Resin Brick
	-Tuff Brick
	-Mud Brick
	-Deepslate Brick
	-Mossy Stone Brick
	-Stone Brick
	-Brick



# Fixes & Files #

I reorganized a massive chunk of the resource pack to use pack overlays for 1.21.1-1.21.10,
In-game, this should have zero changes to the resource pack and is just for file organization and technical stuff
If by any chance you do notice something wrong, let me know what exact Minecraft version you're playing on and what the error is

-Updated pack.mcmeta to support versions 1.21.1 through 1.21.10
-Remodeled all (Trap)door models to be more optimized
-Removed all OptiFine CIT / CIT Resewn related files and reimplemented them using vanilla methods
-Removed Short Grass item sprite
-Removed biome-tinted flower stems [Polytone]
-Removed falling leaf particles as they are now in vanilla [Polytone]
-Removed Baby Axolotl Bucket variants for now - will be readded eventually
-File reorganization to Smoker block sounds [Polytone]
-File reorganization to Blast Furnace block sounds [Polytone]
-File reorganization to Crafter block sounds [Polytone]
-File reorganization to (Sticky) Piston block sounds [Polytone]
-Internal reorganization to Grass Block variants
-Internal reorganization to Mycelium variants
-Internal reorganization to Podzol variants
-Fixed Respawn Anchors not using new obsidian sounds [Polytone]
-Fixed Ender Chests not using new obsidian sounds [Polytone]
-Fixed Farmland having stretched textures on the side faces
-Fixed Fences using the wrong particle textures
-Fixed Brewing Stand culling
-Fixed 4 off-colored pixels on the Stray Bow
-Fixed the Absorption Effect icon using an outdated Gold Color Palette
-Fixed "Beta" Carved Pumpkin being unobtainable
-Fixed the Skeleton's color palette having extra colors that are barely distinguishable from others
-Fixed Golden Carrot's color palette having non-gold colors in it's palette
-Fixed the bottom texture of Blast Furnaces using, like, 34 colors
-Fixed Hopper Minecarts using the wrong Minecart texture
-Fixed Brewer Pottery Sherd pattern being offset by 1 pixel
-Fixed Strider saddle straps being offset by 1 pixel
-Fixed Soul Brewing Stand using an older texture than the normal Brewing Stand [Continuity]
-Fixed Blackstone Magma Blocks using the old Blackstone texture [Continuity]
-Fixed Fence Gates using their old textures as an item
-Fixed Large Smoke particles having a missing texture
-Fixed Fox textures being broken in vanilla
-Fixed Pig textures being broken in 1.21.5+
-Fixed Cow textures being broken in 1.21.5+
-Fixed the Chicken texture being broken in 1.21.5+
-Fixed Saddle entity textures being broken in 1.21.5+
-Fixed all torches appearing as a missing model when worn on head
-Fixed all lanterns appearing as a missing model when worn on head
-Fixed potted plants being darker than normal
-Fixed Cacti having stretched textures
-Fixed Iron bars having stretched textures
-Fixed Stained Glass Pane top textures using programmer art
-Fixed baby Turtles not having heads [Entity Texture Features]
-Fixed Zombified Piglins not having zombie-brute textures in recent versions [Entity Texture Features]